Post by Rift on Aug 1, 2013 4:30:35 GMT
Zerg character rules
1. As with all characters they must be approved before they can be used.
2. Also as with all characters you may only have four characters total.
3. Zerg characters may be zerglings, drones (drones can’t become hatcheries without admin permission), roaches, hydralisks, queens, mutalisks and infested terran (No infested ghosts though and they will not be able to control other zerg, unless those other zerg are your other characters and you have given a good reason as to why the character can control those zerg.). As with the other races characters they can be the other units but are not as likely to be approved.
4. Zerg characters may have mutations, such as those long the lines of those in the story line of HOTS, though the mutation are not limited to the ones in the HOTS story line. Think of them as examples.
5. Zerg characters may be a part of one of the different zerg faction’s swarms, primal zerg or even zerg that have been cut off from a hive mind for too longand have begun to or have regain individuality(Feral zerg).
6. Only zerg characters that are a part of a swarm may have a leviathan to travel from planet to planet with and going to that plant must have something to do with the swarm, such as an assault, gathering materials or reconnaissance.
7. Feral zerg may also be at abandoned hatcheries, that the swarm left behind and forgot about but any base that would be forgotten about would only have few other structures there.
1. As with all characters they must be approved before they can be used.
2. Also as with all characters you may only have four characters total.
3. Zerg characters may be zerglings, drones (drones can’t become hatcheries without admin permission), roaches, hydralisks, queens, mutalisks and infested terran (No infested ghosts though and they will not be able to control other zerg, unless those other zerg are your other characters and you have given a good reason as to why the character can control those zerg.). As with the other races characters they can be the other units but are not as likely to be approved.
4. Zerg characters may have mutations, such as those long the lines of those in the story line of HOTS, though the mutation are not limited to the ones in the HOTS story line. Think of them as examples.
5. Zerg characters may be a part of one of the different zerg faction’s swarms, primal zerg or even zerg that have been cut off from a hive mind for too longand have begun to or have regain individuality(Feral zerg).
6. Only zerg characters that are a part of a swarm may have a leviathan to travel from planet to planet with and going to that plant must have something to do with the swarm, such as an assault, gathering materials or reconnaissance.
7. Feral zerg may also be at abandoned hatcheries, that the swarm left behind and forgot about but any base that would be forgotten about would only have few other structures there.